Wind Pegasus @Ignister
WIND 7

Wind Pegasus @Ignister

  • Archetype:
  • @Ignister

  • ATK:
  • 2300

  • DEF:
  • 1500

  • View:
  • 7162




1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 7, 2026
57± 6/ 100
Power Score
Intrinsic 55
Deck 57

Wind Pegasus @Ignister — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 57 · Meta: provisional
  • Primary role: Board breaker · Secondary: Removal

Why it scores here

Wind Pegasus @Ignister is scored as a board-breaking Synchro whose value comes from its two effects: a main-phase destruction of Spells/Traps scaled by the number of @Ignister monsters you control, and a once-per-turn banish-from-field-or-GY that shuffles one opponent card into the Deck after one of your cards is destroyed. Effect interaction and deck-building cost carry most of the score. Its 2300 ATK and Level 7 body earn nothing, and the 400/400 deck inclusion is treated as evidence of a practical generic slot rather than extra power. The combo evidence is a single board, so combo conversion stays low.

Axis scores

Axis Score Evidence
Accessibility 50 Needs a Tuner plus non-Tuner(s) to Synchro summon, and its second effect needs one of your own cards destroyed first; it is played in 400 of 400 sampled decks but has no observed starter role (starter role 0%) (observed).
Combo & Conversion 30 Only one recorded board contains it, with an average power index of 4 and no starter, searched, material or payoff role; the text converts into a single Spell/Trap break or a single shuffle, not a full board (verified/observed).
Resource Economy 40 Effect two banishes itself to shuffle one opponent card, a roughly even one-for-one trade, and effect one is a one-for-N destruction with no card advantage; no netCardAdvantage is observed (verified/inferred).
Effect & Interaction 60 Destroys up to N opponent Spells/Traps in Main Phase and can shuffle an opponent card in response to your own destruction, both once per turn each; strong when @Ignister monsters are present, but gated on your own destruction for the second effect (verified/inferred).
Material Utility 40 A Level 7 Cyberse Synchro with no observed material role role; it is a heavier, non-generic material body that is not established as a clean fit for other Synchros (inferred).
Resilience & Flexibility 50 The second effect works from the GY as well as the field, giving some recursion-like flexibility, but both effects are once per turn each and depend on @Ignister monsters and own destruction (verified/inferred).
Deck-Building Efficiency 65 Typically 1 copy per deck with no garnet, lock or self-restriction, and 76 distinct archetypes show it slots into many shells; no banlist token was supplied, so legality is assumed unlimited (observed/inferred).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Removal. Intrinsic ≈ 55, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys several opponent Spells/Traps in Main Phase, scaling with @Ignister monsters you control
  • Second effect can shuffle an opponent card into the Deck from the field or GY
  • Practical generic slot across 76 archetypes, typically 1 copy, no garnet

Weaknesses

  • Second effect needs one of your own cards destroyed first
  • Both effects are once per turn each
  • Level 7 Synchro with no observed material role

Counters / choke points

  • Interrupts that remove the card before its effects resolve, or Spell/Trap-light boards where effect one has no targets

Best use

Board breaker with a removal backup. Decks: Kewl Tune, Mulcharmy, Synchron, Elfnote. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect one: destroys up to the number of @Ignister monsters you control in Spells/Traps your opponent controls, Main Phase, once per turn; Effect two: banish from field or GY after another card you control is destroyed by battle or opponent's card effect, then shuffle one opponent card into the Deck, once per turn; Synchro, Level 7, WIND Cyberse, ATK 2300 DEF 1500, archetype @Ignister; Appears in 400 of 400 sampled decks, 1.05 copies average, 76 distinct archetypes
  • Observed: Co-occurs with Malong, Fydraulis Harmonia and Ash Blossom in 86 to 92 percent of sampled decks; Appears in one recorded combo at 100% appearance but with no starter/searched/material/payoff role; Top-card rank 30 (TCG) and 72 (Master Duel); popularity is not counted toward score
  • Inferred: Effect one is a board-breaker whose strength depends on the count of @Ignister monsters; Effect two is a conditional one-for-one removal with a self-banish cost; Accessibility is limited to Synchro summoning and triggering effect two
  • Data gaps: No banlist token: assumed 3 copies (unlimited) Only one recorded combo board; no starter/material/payoff roles observed No guide snippets describe this card's role specifically No rulings available for the shuffle-into-Deck target interaction











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